High Stakes: Is Apple Arcade a Mistake? Nate Swanner, June 20, 2019 11 min read This Fall, Apple will launch its Apple Arcade streaming service. When Arcade was announced in Spring 2019, the company...
Hyper-Casual Games: Should You Make One? Nate Swanner, August 15, 2018 4 min read If you’ve never heard of "hyper-casual games," don’t be alarmed. It’s a relatively new term, but a genre that's...
For Game Developers, It’s About the Labor of Love Jon Brodkin, October 16, 2014 11 min read More people are playing video games than ever before—so many that we now have debates over who counts as a...
‘Swing Copters’ and the Danger of App Copycats Nick Kolakowski, August 25, 2014 4 min read Game developer Dong Nguyen has launched Swing Copters, a follow-up to his blockbuster Flappy Bird. Within a day...
Is Mobile Game Development Worth the Effort? David Bolton, May 8, 2014 4 min read The developers who got into iOS a few months after the App Store was launched had it a lot easier than their brethren...
PlayScript: Zynga Playing Clever David Bolton, December 19, 2013 6 min read The need to convert Web content to mobile has exploded with users' adoption of mobile technologies and mobile apps. And...
‘Fighting Fantasy’ as an App-Game Genre David Bolton, December 12, 2013 5 min read Those of a certain age who played games in the 1980s or 1990s may recall the Fighting Fantasy (FF) books. Published...
Will Layoffs Turn Playforge Into a Zombie? Dawn Kawamoto, October 31, 2013 3 min read Mobile game developer The Playforge has cut some of its staff and plans to step away from developing new games,...
How to Win In the Mobile App Download War Dawn Kawamoto, September 23, 2013 2 min read First-mover advantage is going to play a big role for mobile app developers in the coming years, as these developers...
Why I Stopped Playing Candy Crush Saga David Bolton, September 19, 2013 6 min read Ramin Shokrizade's article in GamaSutra on the top F2P monetization tricks was the reason I quit King’s Candy Crush...