The future is unclear, but one thing we can foretell as certain as the rising of the sun tomorrow: mobile apps will remain big into next year.
App Annie predicts that the market for mobile apps—including spending on app stores and in-app advertising—will hit $166 billion in 2017, with consumer spend in app stores accounting for $65 billion of that.
The firm also thinks that Instant Apps (which give Android users access to apps without needing to download them) and Distributed Discovery (the increased ability to find apps rather than in app stores) will fundamentally change how users find and use apps in coming years.
And gaming, of course, will remain one of the primary drivers of downloads.
No matter what happens next year, though, the fundamentals of building (and selling) apps will almost certainly remain the same. As with past years, app developers will face fierce competition from rivals in their respective categories, and the lifecycle of your average app will remain short—in fact, it’s safe to assume that lifecycle from launch to obsolescence will tighten even further.
In a recent study, marketing service Appboy concluded that an app’s first day is the best, in terms of activity and downloads; after 90 days, only 5 percent of users are still interacting with the app on a regular basis. That timeline is roughly the same for both Android and iOS. That’s not great news for anyone who’s hoping app-related revenue will put food on their table.
So what’s an app-builder to do, especially independent ones with relatively limited resources? For many, embracing a subscription model might prove an acceptable solution. A continuous stream of updates and new features (some paid, and some unpaid) can extend an app’s lifecycle, and keep more users engaged for longer. In fact, for many creators, that might be the only way forward as app downloads continue to decline.
For those considering such a revenue model, good news: both Google and Apple have instituted revenue-sharing agreements with app developers that make it easier to profit off subscriptions. The overall app market will also remain immensely profitable, giving hope to developers of all persuasions that they can get their own slice of that huge money pie.