One of the paradoxes of life is that the ability to choose is made harder by having too many choices available. User interface (UI) designers are taught that menus on computer screens should have no more than seven items because human brains generally can only remember 7 (+/- 2) items.
Although it doesn’t sound like you could do much with it, and graphically it just about challenges Atari VCS games, that’s not the point. The toolkit provides about 40 functions to use including making sounds (Piano, Harpsichord or Xylophone), change color and transparency of beads, load images from disk and show them on screen and even some debugging functions.
The ten examples demonstrate great ingenuity in game crafting, and all include their source code so you can see how they did it. The “Just Cogs” game is very stressful and “Stumbling down the road” needs good timing and planning to clear each level. There’s even an adventure game.
Since I think of myself as a game designer I’d better lead from the front and create a game. Watch this space!