- 13-Rick Matter (Java) Played = 4 and Won = 4
- 10-Stephen Burris (C#) Played = 4 and Won = 2
- 3-Larry Smith (Java) Played = 4 and Won = 1
- 4-Ivan Meyer (C#) Played = 4 and Won = 1
- 5-Lubo Antonov (C#) Played = 4 and Won = 1
- 7-Delbert Aud (Java) Played = 4 and Won = 1
- 8-Charles J Daniels (C++) Played = 4 and Won = 1
- 9-Teresa Carrigan (Java) Played = 4 and Won = 1
- 11-Lonesha Akaaba (Java) Played = 4 and Won = 1
- 16-Olin Gallet (Java) Played = 4 and Won = 1
- 19-Heithoff (Java) Played = 4 and Won = 1
- 2-Sandeep Desai (C#) Played = 4 and Won = 0
- 6-James Wilson (C#) Played = 4 and Won = 0
- 14-Michael Gould (Java) Played = 4 and Won = 0
- 17-Jay Nagel (Java) Played = 4 and Won = 0
- 18-Kallol Mandal (C#) Played = 4 and Won = 0
Tournament of Sevens: Week 1 Results
Though the Tournament of Sevens coding challenge took much longer to get off the ground than expected, I've taken steps to sort out the bot bugginess and the contest is now roaring ahead. The first week included 16 viable competitors, out of 19 entries. One obstacle in getting this going was from Eclipse projects. The problem with them is that their source files end up in different places and the IDE is a bit fiddly building and deploying the class files. For Java entries, I much prefer a bunch of Java source files that I can build from the command line. Also, just a reminder, if you do submit Java, please ensure that the package names are removed or blacked out. For an entry to be considered viable, it must pass a four problem test and choose its card in no longer than one second. Once the test was developed, I ran each bot against it and reported any faults to the bots writers, who fixed them and resubmitted. This viability test was added to find "problem" bots before they're in the middle of the tournament. Each game takes about 20 seconds to run, so finding a defective bot later on is a real pain. The one second rule came from a bot that spent 30 seconds per turn working out its move. In processing terms, that’s a very long time. In a four-player game, each bot can play up to 13 cards, so that kind of slow processing really adds up. Spending six and a half minutes per game for one player’s turns just isn't acceptable. Here are the results after the first week: